AI Insights · Timothy · April 2024
Q1 2024 Performance of Top io Games in Brazil on Android
Explore the latest trends of the most popular io games on Android in Brazil for the first quarter of 2024. Sensor Tower's data provides a snapshot of downloads, revenue, and weekly active users.
In the first quarter of 2024, the io games category has seen varied performances across the top titles on the Android platform in Brazil. Here's a brief overview of how five popular titles have trended, with insights from Sensor Tower.
Snake.io - Fun Snake .io Games by Kooapps Games has shown a fluctuating pattern in downloads, starting at 224K in the first week of January and peaking at 231K towards the end of the month. Weekly active users began at 1.66M and saw a peak of 1.65M in the third week of March, with a slight drop to 1.59M by the quarter's end. Revenue trends saw an initial high of $158K but ended the quarter on a lower note at $77K.
For Paper.io 2 by VOODOO, downloads began at 126K and saw a high of 157K in the third week of January. Weekly active users started strong at 197K but dipped to 105K by the end of March. Revenue followed a similar pattern, with an initial $167K that eventually decreased to $85K.
Snake Clash!, developed by Supercent, also experienced a mixed bag of results. Downloads started at 72K and surged to 144K in the first week of March, while weekly active users increased from 168K to a high of 375K in the same period. Revenue showed growth from $75K to a peak of $100K in the fourth week of January, then settled at $75K.
CASUAL AZUR GAMES's Worms Zone .io - Hungry Snake kicked off the quarter with 63K downloads and spiked at 213K in the fourth week of January. Weekly active users saw a high of 1.37M in the same week but ended the quarter at 709K. Revenue trends saw a high of $241K in late January and closed the quarter at $115K.
Lastly, Hole.io by VOODOO began with 81K downloads, peaking at 107K in the fourth week of January. Weekly active users showed an upward trend from 397K to a peak of 460K, finishing at 323K. Revenue saw a modest increase from $64K to $53K in the third week of January, then fluctuated slightly, ending at $41K.
For more detailed insights and data, Sensor Tower's comprehensive analytics platform offers an in-depth look at app performance metrics across various regions and platforms.